A CHIP-8 Interpreter I wrote using OpenGL. Writing a Chip-8 interpreter has for a long time been the main assignment of the course Platform Development in the 3rd year of DAE major Game Development. Because I took my Erasmus during that specific semester I missed out on these lectures as I exchanged them with others in Sweden. I decided to make this project on my own. In graphics programming I had only ever used DirectX, so I figured it was a good idea to try an unfamiliar rendering framework (OpenGL in this case) for this project as there is not a lot of complicated rendering involved.